THE GENESIS VERSION IS COMPLETELY DIFFERENT,MADE WITH ANOTHER DEVELOPER'S HELPĭouble Fireball motions (D, DT, T, D, DT, T, Punch/Kick)Īre NOT super moves. P/s: I don't know this game, just learn from your run. * Movements or not move are difference with make actions by punchs or kicks. * 4 frames before you can move when start round, press buttons can change luck (mean freeze time) If you want make luck manipulation, I found cores of lucky for you: In my example file, stage 1 - round 1, I have faster you 53 frames by take damage (just compare round 1 frames only) if you can take damage less than 91 frames then you can faster. Don't wait appear yellow text "task force", press button for it appear faster Your selections have little slow, you can improve 46 frames for it. Have something need say to you if you want improve more than I was watched your run and then I try myself (BizHawk 1.6.0) : Jump by pressing up in 1 frame,can't be canceled cause there are no moves that use the upmotion, I didn't count the mash punch special time to input but i'm buffering inside other moves In order to avoid making the same mistakes,i will gather the information here and slowly build the run towards what i believe is optimized.ħ frames for double hadoken motion=the Shoryuken-like running attackĥ frames for halfcircle teleport by skipping the first diagonal motion of the circle
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